Today we have our first “Attributes Matter” card. These are part of a small series for each of the Attributes (the symbols on the left side of the card under the cost and name; Red = Vigor, Blue = Unity, Green = Wrath, Black = Decay, Purple = Penance, Orange = Avarice). They are supposed to encourage Mono-Attribute decks and how they could have an advantage over decks that would use multiple Attributes.
Her first action, Overrun, is what is known as a trait. A trait is an ability that will be pretty frequently used on multiple cards. Overrun adds the effect “whenever this deals damage, the remaining damage over that targets Def is dealt to that target’s controller. If this was blocked, that damage is dealt to the original attack target instead.”
Her second action is every time you aetherize a Vigor (a card with Vigor as an attribute), you gain +1 Max Aether permanently. This will not give you the temporary Aether to use for the turn, but on the start of your turn you will have additional Aether.
Lastly, if you have Aetherized 5 Vigor, then the rampage will begin. She will gain more and more stats as she attacks, combined with Overrun, she will end the game rather quickly.