Card of the Day: Ka’ana Boltcaller (Official Art)

Happy New Year and a new renewal in dev time for completing Horizon!

Today we have another card with official art. This is Ka’ana Boltcaller with fantastic art done by the fabulous @hiyomii_chan from gab and Instagram!

Ka’ana is a one of the starting heroes that everyone will get with the main game through various events the player will have to complete. Though not fully worked out, it will probably have to do with meeting some I’audo people. The I’audo are a group of humanoids from a different continent than the main character. They are the “elves” of Horizon but are a bit different. They have longer ears and longer arms than Humans and lankier in general. They typically live in forested areas or among trees that allow them to use their long arms well.

If you like the Horizon Card Game and want to see it become a reality sooner rather than later, contribute to our Patreon by clicking here or following the button in the side bar. You may also contribute 1 time payments to paypal or any of our Crypto wallets found below or in the side bar. Or if you just want to hang out with the Devs, join our discord (https://discord.gg/rHyyfM5).

Card of the Day: Control-o-bot (Official Art)

We are back with more cards with Official Art! Control-o-bot now has wonderful art done by the fantastic artist @NexvsProject!

Control-o-bot’s main function in battle is to keep the opponent off optimal plays. Most likely, it will not end up nulling an Ability card but will cause a major delay for the opponent or cause them to burn a potentially valuable card.

If you like the Horizon Card Game and want to see it become a reality sooner rather than later, contribute to our Patreon by clicking here or following the button in the side bar. You may also contribute 1 time payments to paypal or any of our Crypto wallets found below or in the side bar.

Card of the Day: Lavaspine Worm

Today’s card of the day is the monstrous Lavaspine Worm. And this card actually has official art!! The fantastic Lindsey Wakefield did this wonderful piece to should off the ferocity of the Worm! Your contributions directly help commission official art for our cards!

Lavaspine Worm is mostly used as a ramp target for Wrath/Vigor decks. The Gravecall ability (triggers when the card is moved to the graveyard) is both a blessing and a curse. The Worm can not be reanimated but will continue to come back to your deck to reload you with more ammo.

If you like the Horizon Card Game and want to see it become a reality sooner rather than later, contribute to our Patreon by clicking here or following the button in the side bar. You may also contribute 1 time payments to paypal or Any of our Crypto wallets found below or in the side bar.

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We’re Back & it’s with some Rules Changes

We’re back with some updates to rules and text of one of the cards!

First off, the rules text for Inefficient Assassin has been changed. Not a big deal, just opening up the card’s uses more.

Second rules of the games have changed. Right out of the gates, the classes on cards and characters are gone. No more classes. Second, the attributes will have changed. Just like before, any card may be turned into Aether but each card (with some exceptions) will contribute their Attribute requirement to Attribute pool that the player has. Then to cast a card, one must have both the Aether required in its cost but meet the Attribute threshold for the card.

That’s the only real changes to Horizon so far. The coding process is going well and a new video will be coming out soon as well as a start up of the cards of the day again. Look for that next week.

If you like the Horizon Card Game and want to see it become a reality sooner rather than later, contribute to our Patreon by clicking here or following the button in the side bar. You may also contribute 1 time payments to paypal or Any of our Crypto wallets found below or in the side bar.

Bitcoin – 1MTPGtjSEsJYJVT4MgosYappqz6cfR77rd
Litecoin – Ldgu6C9LWrFhf3Hb9SyWGWUg2bPBHdHfnf
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Cards of the Day, Kanibur, Glutton for Punishment, & Ancestor Shepard

Welcome back, everyone! It’s been a big week for HCG where we have completed our first big milestone which was translating the PoC to its 3 dimensional counterpart. More information will be made available shortly. But also there are 3 more cards that will be in the game.

Kanibur is simple but very sweet lord for the Knight faction. Not only does he give every Knight a boost, he also gives them Armor 1 and thus making them very hard to kill. This is mostly how Knights will work (being a Unity and Vigor based strategy).

Glutton for Punishment is an overall great card for defensive decks that are running Penance. Gives you a blocker that you can rely on.

Ancestor Shepard is and overall great card for a mobbing strategy that Unity likes to run. It is a good drafting card as well with it giving you two bodies.

Temporary Art are by helgecbalzer, Eko999, and Sandara from deviantart.

Big Update & Card of the Day: Capri Shaman

So first, the big update. A big amount of rules changes are happening to Horizon as we are reworking some of the gameplay. We will be updating that as soon as we iron everything out. Because of this, Card of the Day is changing to Cards of the Week for the time being on Fridays. We will post 3 cards (hopefully with the new changes). Also if you want to stay up to date on everything happening with our dev team, join our Patreon and get access to our discord.

Now onto Capri Shaman. The shaman is a plan good card. It is a fine unit and most importantly give Unity some mana ramp if you choose to give it up for Aether. This will most like be more of a staple for Unity decks for that reason. A little Aether acceration on turn 1 to forfeit your turn 1 plays will probably be very useful.

Temporary Art from Ilkerserdar from deviantart.

Card of the Day: Lavish Prison

This is an important piece for most Avarice decks that are slower. This gives both a way of getting rid of an important threat for a small amount of time but also a blocker during that time.

Against most Penance and Decay (and to a lesser extent, Fighters) will make short work of the Unit but against other Attributes, this will prove to be a very reliable removal spell.

Temporary Card art is from Lyraina on deviantart and their own website.

Card of the Day Triple Feature: Ziro Read, Shield Wall, and Duel!

(Art removed by request of the artist)

Sorry for missing yesterday but we can have a Triple Feature for Friday to make up for it.

Ziro Read is the Penance starter deck Hero and is ultimately pretty strong from his main action (note: Lifesteal has had a name change to Lifeleech). The Bruiser playstyle is typically damage is alright as long as you are achieving something out of it and that’s basically what Ziro embodies.

Ziro’s temporary art is from ConorBurkeart again from deviantart.

Shield Wall is the first instance we have Armor. Armor works as a way of reducing incoming damage by the amount after the trait. In this case it is dependent on the Relic that you target with it. This is also the first time we see there is an action on a card that can be taken only if this card is in your hand. Shield Wall comes from a cycle of cards that are either used for their action or can contribute 2 aether every time it is exhausted.

Shield Wall’s temporary art is from WandererLink on deviantart.

Duel! is one of my favorite cards. It was inspired by Legion Commander’s Ultimate Duel! from Dota. Continuous fighting until one of the two are victorious.

Duel!’s temporary art is from Wlop on deviantart.

Card of the Day: Garmond, the Unsatisfied

(Art removed by request of the artist)

Today we have our first Unique card. Unique is a card supertype that has the mechanics that a player can control only one unique card with the same name at the time. If a new one with the same name would be played, that player chooses which one to sacrifice.

Garmond is also a particularly good card boss unit for most Penance based decks that have a decent amount of unit production. I mean you don’t require a ton but if you have at least one unit at the end of every one of your turns, you can almost guarantee Garmond returning to your hand.

I believe these are the first time having the actions Arrive and Closure on a card before. Arrive is an action that is activated when that card enters the field. Closure will trigger at the end of turn. Their opposites are Depart (or Gravecall, depending out how you look at it) and Advent. I am sure we will see cards with those actions some time soon.

Garmond, the Unsatisfied’s temporary card art was done by the wonderful artist “Conor Burkeart” from deviantart. Click here to head on over and give them some praise.